You can use this Ability only if you go second. Once during your first turn (before your attack), you may leave your opponent's Active Pokémon Confused.
Attacks
[Water]Watering
10
Energy Cost: 1
Weaknesses
Grass ×2
Despite the danger, it wants to come up on land. So it does its best to waddle along, but when an enemy finds it, it rushes back to the water.