If Hitmonchan would be damaged by an attack during your opponent's next turn, flip a coin. If heads, prevent that attack's damage done to Hitmonchan. (Any other effects of attacks still happen.)
[Fighting, Fighting, Fighting]Supersonic Jab
40
Energy Cost: 3
Weaknesses
Psychic ×2
Its punches are blindingly fast, but it can only fight for three minutes before tiring and needing to rest.