As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokémon, put 2 damage counters on that Pokémon. You can't use more than 1 Darkest Impulse Poké-Body each turn.
Attacks
[Colorless, Colorless]Ram
30
Energy Cost: 2
[Lightning, Colorless, Colorless]Shock Bolt
70
Energy Cost: 3
Discard all Lightning Energy attached to Dark Ampharos.