Once during your turn (before your attack), you may search your deck for a Metal Energy card and attach it to Starmie. Shuffle your deck afterward. This power can't be used if Starmie is affected by a Special Condition.
Attacks
[Water]Collect
Energy Cost: 1
Draw 3 cards.
[Metal]Energy Loop
30
Energy Cost: 1
Return an Energy card attached to Starmie to your hand.