Whenever you attach a Water, Lightning, or Psychic basic Energy card from your hand to Kingdra, Kingdra's type (color) becomes the same as that Energy card type until the end of the turn.
Attacks
[Water, Water, Lightning]Aquabomb
40
Energy Cost: 3
Kingdra does 10 damage to itself. (Don't apply Weakness or Resistance when Kingdra damages itself with this attack.)
[Psychic, Psychic, Lightning, Colorless]Dual Burn
60
Energy Cost: 4
Flip 2 coins. For each tails, discard 1 Energy card attached to Kingdra.