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HP
110
Type:
Evolves From:
Nosepass
Attacks
You may move an Energy attached to the Defending Pokémon to 1 of your opponent's Benched Pokémon.
If the Defending Pokémon already has any damage counters on it, this attack does 30 more damage.
Combat Info
Weakness
Fire ×2
Resistance
Psychic -20
Retreat Cost
It freely controls three small units called Mini-Noses using magnetic force.
Additional Info
Artist:
match